

It's essentially just a nodal version of the RPG Maker event editor. Once the custom data types are defined, you can assign values to them.Īnd then there's the event editor.

Some generic stuff like "sound effects and music" is built-in, but anything that's specific to your particular game has to be defined first. There's also a 2D mode if you're into that kind of thing, although the underling code is almost exactly the same.

You can modify their properties, give them behaviors and some other things. The main game editor: you can slap down entities of different types (characters, tiles, models, some other things). The design of this editor borrows a lot from RPG Maker, although there are a number of places where it obviously deviates - all events are functionally Common Events - and some stuff that's totally new, such as 3D meshes.īy the way I'm chronically behind on updating this readme, I hope you understand. (With that said, it's bee nice having this base of code to use as a starting point to spin other tools off of.) But on the other hand, I've had fun working on this, so maybe that's okay. I have it in my head that making a general-purpose game editor will save me time in the long run, as opposed to falling into the trap of this, which it almost certainly already has.
